AI Insights · Timothy · July 2023
Top 5 Educational Games in Turkey: Q2 2023 Performance
Discover the performance trends of the top 5 educational games on a unified platform in Turkey during the second quarter of 2023, based on data from Sensor Tower.
In the second quarter of 2023, the top 5 educational games in Turkey showed varying trends in downloads, revenue, and active users. Here is a closer look at their performance:
Buddy.ai: Fun Learning Games from AI Buddy Inc. saw its weekly revenue peak at approximately $6.9K in late April. Weekly downloads fluctuated, with a notable peak of around 63K in mid-April, before dropping to about 17K by the end of June. Active users also showed a decline, starting from over 109K in late March and ending at around 62K in late June.
Baby Games: Piano & Baby Phone maintained a relatively stable download rate, with a slight increase at the end of June, reaching approximately 26K. Active users experienced a similar trend, peaking at around 36K at the end of March and then fluctuating around the mid-20K range before rising again to about 33K in late June.
Educational games for kids 2-4 by Wow Kids experienced a peak in weekly downloads at around 35K in mid-April, before declining to about 3.5K by the end of June. Weekly revenue remained relatively low but steady, fluctuating around the $100 mark. Active users also showed a downward trend from around 66K in late March to approximately 50K by the end of June.
MentalUP Brain Games For Kids from MentalUP showed a gradual decline in weekly revenue, starting at about $3.3K in late March and ending at around $1.8K by the end of June. Weekly downloads remained consistent, averaging around 13K to 18K. Active users slightly decreased from around 81K in late March to approximately 63K by the end of June.
Minecraft Education by Mojang saw its weekly downloads decline from about 18K in late March to approximately 13K by the end of June. Revenue remained minimal, with a slight increase towards the end of the quarter, reaching around $30. Active users showed a slight increase towards the end of the quarter, ending at approximately 68K in late June.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's platform.